Check out the new projects site for A-i-S www.adventuresinsilicon.com

Sunday, November 5, 2017

Blender Skeletal Mesh Export to Unreal Engine 4

Notes on exporting animations from Blender to UE4

The FBX exporter takes note of where the meshes are when the exporter is run. Therefore it is important to have a frame selected (frame 0) that represents the Meshes in "normal" state.
Skeletal mesh will read which frame is currently selected when the exporter is run.

UE4 - Re-importing will work for mesh geometry changes.

UE4 plays animations back at 30FPS. Blender Defaults to 23.98, set it to 30 FPS.


Character Interaction
* Character Interaction requires a 1m offset in the mesh for doors

Tuesday, March 14, 2017

Tuesday, January 17, 2017

FPV Robot

This just looks fun and relatively easy to build.





https://blog.arduino.cc/2017/01/16/control-a-tracked-robot-with-your-mind-or-joystick/

Sunday, January 15, 2017

Robotic Pizza

We are now seeing move innovation closer to the customer involving food preparation robots.

The TechCrunch video linked below is a taste of what the startup Zume is doing with pizza preparation.

Beyond using robots to assist with the pizza creation process they are also looking to have mobile ovens baking the individual meals as it is transported to the user.


This will mean resources can be shifted from repetitive manual labour in this particular process and moved to higher value work in growing/raising higher quality ingredients.

SpaceX Launch

28th successful SpaceX Falcon 9 launch

SpaceX have continued with launching commercal payloads into orbit with their 28th sucessful launch of the Falcon 9.


They commenced the launch of Satellite communication company Iridium's new constellation of communication satellites.