Blender Skeletal Mesh Export to Unreal Engine 4

Notes on exporting animations from Blender to UE4

The FBX exporter takes note of where the meshes are when the exporter is run. Therefore it is important to have a frame selected (frame 0) that represents the Meshes in "normal" state.
Skeletal mesh will read which frame is currently selected when the exporter is run.

UE4 - Re-importing will work for mesh geometry changes.

UE4 plays animations back at 30FPS. Blender Defaults to 23.98, set it to 30 FPS.


Character Interaction
* Character Interaction requires a 1m offset in the mesh for doors

Comments