Adrian Courrèges has done it again, produced an amazing study of the graphics that goes into a current generation PC game.
This description of what and how Doom 2016 is doing each 16ms in a frame is truly amazing (both the write-up and the game itself):
http://www.adriancourreges.com/blog/2016/09/09/doom-2016-graphics-study/
Well worth you time to read in full.
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